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FPLAY
2008
13 years 10 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
TOG
2008
158views more  TOG 2008»
13 years 8 months ago
Lapped solid textures: filling a model with anisotropic textures
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Take...
NPL
2002
110views more  NPL 2002»
13 years 8 months ago
Biologically Plausible Associative Memory: Continuous Unit Response + Stochastic Dynamics
A neural network model of associative memory is presented which unifies the two historically more relevant enhancements to the basic Little-Hopfield discrete model: the graded resp...
Enrique Carlos Segura Meccia, Roberto P. J. Perazz...
TMI
1998
155views more  TMI 1998»
13 years 8 months ago
Spatio-temporal fMRI Analysis using Markov Random Fields
Abstract—Functional magnetic resonance images (fMRI’s) provide high-resolution datasets which allow researchers to obtain accurate delineation and sensitive detection of activa...
Xavier Descombes, Frithjof Kruggel, D. Yves von Cr...
KDD
2004
ACM
196views Data Mining» more  KDD 2004»
14 years 9 months ago
Adversarial classification
Essentially all data mining algorithms assume that the datagenerating process is independent of the data miner's activities. However, in many domains, including spam detectio...
Nilesh N. Dalvi, Pedro Domingos, Mausam, Sumit K. ...