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» A Shader-Based Parallel Rendering Framework
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DAGSTUHL
1997
13 years 8 months ago
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
This paper describes and demonstrates the e ectiveness of several metrics for data level comparison of direct volume rendering (DVR) algorithms. The focus is not on speed ups from...
Kwansik Kim, Alex Pang
APVIS
2007
13 years 9 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
SC
2004
ACM
14 years 29 days ago
A Parallel Visualization Pipeline for Terascale Earthquake Simulations
This paper presents a parallel visualization pipeline implemented at the Pittsburgh Supercomputing Center (PSC) for studying the largest earthquake simulation ever performed. The ...
Hongfeng Yu, Kwan-Liu Ma, Joel Welling
ICDCSW
2007
IEEE
14 years 1 months ago
The WUI-Toolkit: A Model-Driven UI Development Framework for Wearable User Interfaces
We introduce the “WUI-Toolkit” as a framework to support and ease the development of wearable user interfaces (WUIs). The toolkit presents a first step towards a model-driven...
Hendrik Witt, Tom Nicolai, Holger Kenn
CORR
2007
Springer
109views Education» more  CORR 2007»
13 years 7 months ago
A Framework to Illustrate Kinematic Behavior of Mechanisms by Haptic Feedback
: The kinematic properties of mechanisms are well known by the researchers and teachers. The theory based on the study of Jacobian matrices allows us to explain, for example, the s...
Qinqin Zhang, Damien Chablat, Fouad Bennis, Wei Zh...