This paper describes and demonstrates the e ectiveness of several metrics for data level comparison of direct volume rendering (DVR) algorithms. The focus is not on speed ups from...
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
This paper presents a parallel visualization pipeline implemented at the Pittsburgh Supercomputing Center (PSC) for studying the largest earthquake simulation ever performed. The ...
We introduce the “WUI-Toolkit” as a framework to support and ease the development of wearable user interfaces (WUIs). The toolkit presents a first step towards a model-driven...
: The kinematic properties of mechanisms are well known by the researchers and teachers. The theory based on the study of Jacobian matrices allows us to explain, for example, the s...