Sciweavers

30 search results - page 4 / 6
» A Shader-Based Parallel Rendering Framework
Sort
View
CW
2006
IEEE
14 years 1 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
ICPPW
2008
IEEE
14 years 2 months ago
Replay-Based Synchronization of Timestamps in Event Traces of Massively Parallel Applications
Event traces are helpful in understanding the performance behavior of message-passing applications since they allow in-depth analyses of communication and synchronization patterns...
Daniel Becker, John C. Linford, Rolf Rabenseifner,...
IPPS
2008
IEEE
14 years 1 months ago
Parallel performance wizard: A performance analysis tool for partitioned global-address-space programming
Given the complexity of parallel programs, developers often must rely on performance analysis tools to help them improve the performance of their code. While many tools support th...
Hung-Hsun Su, Max Billingsley, Alan D. George
SI3D
2006
ACM
14 years 1 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
JCP
2007
94views more  JCP 2007»
13 years 7 months ago
Low-Complexity Analysis of Repetitive Regularities for Biometric Applications
— Presented in this paper is a joint algorithm optimization and architecture design framework for analysis of repetitive regularities. Two closely coupled algorithm optimization ...
Lei Wang, Niral Patel