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OSDI
2002
ACM
14 years 8 months ago
TCP Nice: A Mechanism for Background Transfers
Many distributed applications can make use of large background transfers ? transfers of data that humans are not waiting for ? to improve availability, reliability, latency or con...
Arun Venkataramani, Ravi Kokku, Michael Dahlin
SIGMETRICS
2010
ACM
208views Hardware» more  SIGMETRICS 2010»
14 years 20 days ago
Dynamics in congestion games
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. D...
Devavrat Shah, Jinwoo Shin
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
13 years 11 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
OOPSLA
2009
Springer
14 years 2 months ago
Debug all your code: portable mixed-environment debugging
Programmers build large-scale systems with multiple languages to reuse legacy code and leverage languages best suited to their problems. For instance, the same program may use Jav...
Byeongcheol Lee, Martin Hirzel, Robert Grimm, Kath...
ATAL
2009
Springer
14 years 2 months ago
Boolean combinations of weighted voting games
Weighted voting games are a natural and practically important class of simple coalitional games, in which each agent is assigned a numeric weight, and a coalition is deemed to be ...
Piotr Faliszewski, Edith Elkind, Michael Wooldridg...