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ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
ISWC
1998
IEEE
13 years 11 months ago
StartleCam: A Cybernetic Wearable Camera
StartleCam is a wearable video camera, computer, and sensing system, which enables the camera to be controlled via both conscious and preconscious events involving the wearer. Tra...
Jennifer Healey, Rosalind W. Picard
TRECVID
2008
13 years 8 months ago
Detecting Single-Actor Events in Video Streams for TRECVid 2008
This paper presents the systems and results for the Event Detection task of the TRECVid 2008 evaluation campaign. The kind of events addressed are single-actor, without requiring ...
Andreas Stergiou, Aristodemos Pnevmatikakis, Lazar...
CHI
2004
ACM
14 years 7 months ago
A portable system for anywhere interactions
Interactions have taken off from the confinement of a single screen into various personal devices. Projected an interface onto different parts of a physical environment is an esca...
Noi Sukaviriya, Rick Kjeldsen, Claudio S. Pinhanez...
VRST
1997
ACM
13 years 11 months ago
Real-time vision-based camera tracking for augmented reality applications
Augmented reality deals with the problem of dynamically augmenting or enhancing (images or live video of) the real world with computer generated data (e.g., graphics of virtual ob...
Dieter Koller, Gudrun Klinker, Eric Rose, David E....