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» A Smoothing Filter for CONDENSATION
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CGI
1997
IEEE
14 years 3 days ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
ICPR
2008
IEEE
14 years 9 months ago
Improved novel view synthesis from depth image with large baseline
In this paper, a new algorithm is developed for recovering the large disocclusion regions in depth image based rendering (DIBR) systems on 3DTV. For the DIBR systems, undesirable ...
Chia-Ming Cheng, Jinn-Cherng Yang, Shang-Hong Lai,...
BMCBI
2005
137views more  BMCBI 2005»
13 years 8 months ago
A standard curve based method for relative real time PCR data processing
Background: Currently real time PCR is the most precise method by which to measure gene expression. The method generates a large amount of raw numerical data and processing may no...
Alexey Larionov, Andreas Krause, William Miller
TPDS
2010
154views more  TPDS 2010»
13 years 3 months ago
Adaptive Workload Prediction of Grid Performance in Confidence Windows
Predicting grid performance is a complex task because heterogeneous resource nodes are involved in a distributed environment. Long execution workload on a grid is even harder to pr...
Yongwei Wu, Kai Hwang, Yulai Yuan, Weimin Zheng
ICPR
2004
IEEE
14 years 9 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl