In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
In this paper, a new algorithm is developed for recovering the large disocclusion regions in depth image based rendering (DIBR) systems on 3DTV. For the DIBR systems, undesirable ...
Background: Currently real time PCR is the most precise method by which to measure gene expression. The method generates a large amount of raw numerical data and processing may no...
Predicting grid performance is a complex task because heterogeneous resource nodes are involved in a distributed environment. Long execution workload on a grid is even harder to pr...
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...