Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
Active rules model and enforce enterprise requirements such as situation monitoring using events, conditions and actions. These rules are termed active rules as they make the unde...
FLUX is a programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledge. The core of FLUX is...
While there are many useful models of agents and multi-agent systems, they are typically defined in an informal way and applied in an ad-hoc fashion. Consequently, multi-agent sys...
Vincent Hilaire, Olivier Simonin, Abder Koukam, Ja...
Our research deals with the design of a training system to support decision-making in the preparation and the management of maintenance interventions in high-risk industries namely...
Lydie Edward, Domitile Lourdeaux, Jean-Paul A. Bar...