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» A Social Action Model of Situated Information Systems Design
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INFOCOM
2011
IEEE
13 years 4 days ago
The digital rights management game in peer-to-peer streaming systems
—In this paper we model the digital rights management (DRM) for peer-to-peer streaming (P2PS) systems as a game. We construct the DRM game from both content service provider (CSP...
Jin Zhang, Wei Lou
CSCW
1998
ACM
13 years 8 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
CSCW
2002
ACM
13 years 8 months ago
Explaining effects of eye gaze on mediated group conversations: : amount or synchronization?
We present an experiment examining effects of gaze on speech during three-person conversations. Understanding such effects is crucial for the design of teleconferencing systems an...
Roel Vertegaal, Yaping Ding
UMUAI
2010
105views more  UMUAI 2010»
13 years 7 months ago
Towards personality-based user adaptation: psychologically informed stylistic language generation
Conversation is an essential component of social behavior, one of the primary means by which humans express intentions, beliefs, emotions, attitudes and personality. Thus the deve...
François Mairesse, Marilyn A. Walker
ISCAS
2002
IEEE
153views Hardware» more  ISCAS 2002»
14 years 1 months ago
Biological learning modeled in an adaptive floating-gate system
We have implemented an aspect of learning and memory in the nervous system using analog electronics. Using a simple synaptic circuit we realize networks with Hebbian type adaptati...
Christal Gordon, Paul E. Hasler