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JUCS
2000
102views more  JUCS 2000»
13 years 8 months ago
Towards Two-Level Formal Modeling of Computer-Based Systems
: Embedded Computer-based Systems are becoming highly complex and hard to implement because of the large number of concerns the designers have to address. These systems are tightly...
Gabor Karsai, Greg Nordstrom, Ákos Lé...
ACHI
2010
IEEE
14 years 3 months ago
A Simulation Framework for Human-Robot Interaction
Abstract—The development of human-robot interaction scenarios is a strongly situation-dependent as well as an extremely dynamic task. Humans interacting with the robot directly r...
Norbert Schmitz, Jochen Hirth, Karsten Berns
TVLSI
2008
152views more  TVLSI 2008»
13 years 8 months ago
MMV: A Metamodeling Based Microprocessor Validation Environment
With increasing levels of integration of multiple processing cores and new features to support software functionality, recent generations of microprocessors face difficult validati...
Deepak Mathaikutty, Sreekumar V. Kodakara, Ajit Di...
WSC
2007
13 years 10 months ago
Self organized UAV swarm planning optimization for search and destroy using SWARMFARE simulation
As military interest continues to grow for Unmanned Aerial Vehicle (UAV) capabilities, the Air Force is exploring UAV autonomous control, mission planning and optimization techniq...
Dustin J. Nowak, Ian C. Price, Gary B. Lamont
EICS
2009
ACM
14 years 1 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post