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» A Spatial Logic for Concurrency
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VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
13 years 6 months ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...
IPMI
2011
Springer
12 years 11 months ago
Globally Optimal Tumor Segmentation in PET-CT Images: A Graph-Based Co-segmentation Method
Tumor segmentation in PET and CT images is notoriously challenging due to the low spatial resolution in PET and low contrast in CT images. In this paper, we proposed a general fram...
Dongfeng Han, John E. Bayouth, Qi Song, Aakant Tau...
PLDI
2009
ACM
14 years 2 months ago
Analyzing recursive programs using a fixed-point calculus
We show that recursive programs where variables range over finite domains can be effectively and efficiently analyzed by describing the analysis algorithm using a formula in a ...
Salvatore La Torre, Parthasarathy Madhusudan, Genn...
VSTTE
2005
Springer
14 years 1 months ago
Model Checking: Back and Forth between Hardware and Software
The interplay back and forth between software model checking and hardware model checking has been fruitful for both. Originally intended for the analysis of concurrent software, mo...
Edmund M. Clarke, Anubhav Gupta, Himanshu Jain, He...
NGITS
1999
Springer
14 years 2 days ago
From Object-Process Diagrams to a Natural Object-Process Language
As the requirements for system analysis and design become more complex, the need for a natural, yet formal way of specifying system analysis findings and design decisions are becom...
Mor Peleg, Dov Dori