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» A Spatial Model of Interaction in Large Virtual Environments
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CVGIP
2006
106views more  CVGIP 2006»
15 years 4 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
COMGEO
2000
ACM
15 years 4 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
VRML
1998
ACM
15 years 9 months ago
Using VRML as an Interface to the 3D Data Warehouse
In its current state, VRML does not provide support for interaction and on-line access to databases, even though these are two fundamental issues for business applications. We hav...
Volker Coors, Volker Jung
CCGRID
2006
IEEE
15 years 10 months ago
Integrating the HLA RTI Services with Scilab
This paper describes the integration of the High Level Architecture (HLA), an IEEE standard for distributed interactive simulation, with a scientific software package (Scilab) and...
Thitima Theppaya, Pichaya Tandayya, Chatchai Janta...
DCC
2002
IEEE
16 years 4 months ago
Compression Techniques for Active Video Content
Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
Anindya Neogi, Tzi-cker Chiueh