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» A Spatial Model of Interaction in Large Virtual Environments
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ACMACE
2005
ACM
15 years 6 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
MABS
2004
Springer
15 years 10 months ago
Distributed Simulation of MAS
The efficient simulation of multi-agent systems presents particular challenges which are not addressed by current parallel discrete event simulation (PDES) models and techniques. ...
Michael Lees, Brian Logan, Rob Minson, Ton Oguara,...
IJCAI
2007
15 years 6 months ago
Augmented Experiment: Participatory Design with Multiagent Simulation
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Toru Ishida, Yuu Nakajima, Yohei Murakami, Hideyuk...
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HAPTICS
2003
IEEE
15 years 9 months ago
Toward Robust Passivity: A Passive Control Implementation Structure for Mechanical Teleoperators
In previous papers, a passive control implementation structure is proposed for mechanical systems interacting with physical environments. The proposed implementation structure enf...
Dongjun Lee, Perry Y. Li
ICIP
2002
IEEE
16 years 6 months ago
Data rate smoothing in interactive walkthrough applications using 2D prefetching
Compared to a geometric approach, image based rendering applied to 3D view reconstruction doesn't require 3D model construction and doesn't depend on the complexity of t...
Vitali Zagorodnov, Peter J. Ramadge