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ISWC
1997
IEEE
15 years 8 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
AGENTS
1997
Springer
15 years 8 months ago
Creatures: Artificial Life Autonomous Software Agents for Home Entertainment
This paper gives a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated environment in which exist a number of synt...
Stephen Grand, Dave Cliff, Anil Malhotra
ISF
2002
107views more  ISF 2002»
15 years 4 months ago
A Negotiation Enabling Agent Based Infrastructure: Composition and Behavior
Software agent-based negotiation is a major method to automate the interactions in electronic marketplaces and Internet enabled communities. The traditional approach is to let the...
Nicolae B. Szirbik
AI
2008
Springer
15 years 4 months ago
The well-designed young mathematician
This paper complements McCarthy's "The well designed child", in part by putting it in a broader context, the space of possible well designed progeny, and in part by...
Aaron Sloman
SIGSOFT
2006
ACM
16 years 5 months ago
Scenarios, goals, and state machines: a win-win partnership for model synthesis
Models are increasingly recognized as an effective means for elaborating requirements and exploring designs. For complex systems, model building is far from an easy task. Efforts ...
Christophe Damas, Bernard Lambeau, Axel van Lamswe...