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» A Spatial Model of Interaction in Large Virtual Environments
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SI3D
2009
ACM
15 years 11 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
ICIP
2005
IEEE
16 years 5 months ago
A spatial image hierarchy for compression in image-based-rendering
Image-based rendering (IBR) systems create photorealistic views of complex 3D environments by resampling large collections of images captured in the environment. The quality of th...
Daniel G. Aliaga, Ingrid Carlbom
VRST
2000
ACM
15 years 8 months ago
A framework for rapid evaluation of prototypes with augmented reality
In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming proc...
Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Dani...
143
Voted
AEI
2000
127views more  AEI 2000»
15 years 4 months ago
CAIRO: a concurrent engineering meeting environment for virtual design teams
This paper presents the software architecture for a next generation concurrent engineering environment that helps geographically separated designers and engineers to collaborate e...
Feniosky Peña-Mora, Karim Hussein, Sanjeev ...
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
15 years 2 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester