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» A Spatial Model of Interaction in Large Virtual Environments
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PRESENCE
2007
167views more  PRESENCE 2007»
15 years 3 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
CHI
2008
ACM
16 years 4 months ago
Peephole pointing: modeling acquisition of dynamically revealed targets
Peephole interaction occurs when a spatially aware display is moved and acts as a viewport to reveal different parts of the virtual space that cannot all fit within the display at...
Xiang Cao, Jacky Jie Li, Ravin Balakrishnan
GIS
2010
ACM
14 years 11 months ago
Modelling spatial video as part of a GIS video analysis framework
It is now common for video; real-time and collected, mobile and static, to be georeferenced and stored in large archives for users of expert systems to access and interact with. I...
Paul Lewis
SI3D
2003
ACM
15 years 9 months ago
Interactive navigation in complex environments using path planning
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
SIGMOD
1998
ACM
271views Database» more  SIGMOD 1998»
15 years 4 months ago
Towards On-Line Analytical Mining in Large Databases
Great e orts have been paid in the Intelligent Database Systems Research Lab for the research and development of e cient data mining methods and construction of on-line analytical...
Jiawei Han