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» A Spatial Model of Interaction in Large Virtual Environments
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HCI
2009
15 years 2 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
HAPTICS
2007
IEEE
15 years 10 months ago
Surface Interrogation Methods for Haptic Rendering of Virtual Objects
The process which enables virtual objects to mimic their real world counterparts is known as realistic rendering in haptics. Realistic sensations could relate to any spatial featu...
Anusha Sridaran, Dianne Hansford, Kanav Kahol, Set...
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MODELS
2007
Springer
15 years 10 months ago
Useware Modeling for Ambient Intelligent Production Environments
The impact of user interface quality has grown in software systems engineering, and will grow further with upcoming new paradigms such as Ambient Intelligence or Ubiquitous Comput...
Daniel Görlich, Kai Breiner
VRML
1997
ACM
15 years 8 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
15 years 9 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...