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» A Spatial Model of Interaction in Large Virtual Environments
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MIRRORBOT
2005
Springer
154views Robotics» more  MIRRORBOT 2005»
15 years 10 months ago
Spatial Representation and Navigation in a Bio-inspired Robot
Abstract. A biologically inspired computational model of rodent representation–based (locale) navigation is presented. The model combines visual input in the form of realistic tw...
Denis Sheynikhovich, Ricardo Chavarriaga, Thomas S...
141
Voted
ATAL
2008
Springer
15 years 6 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
ICRA
2007
IEEE
146views Robotics» more  ICRA 2007»
15 years 10 months ago
Crowds of Moving Objects: Navigation Planning and Simulation
Abstract— This paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment. From the ...
Julien Pettré, Helena Grillon, Daniel Thalm...
ICDCS
2008
IEEE
15 years 11 months ago
Towards Multi-Site Collaboration in 3D Tele-Immersive Environments
3D tele-immersion (3DTI) has recently emerged as a new way of video-mediated collaboration across the Internet. Unlike conventional 2D video-conferencing systems, it can immerse r...
Wanmin Wu, Zhenyu Yang, Indranil Gupta, Klara Nahr...
GRAPHICSINTERFACE
2008
15 years 6 months ago
Semantic pointing for object picking in complex 3D environments
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
Niklas Elmqvist, Jean-Daniel Fekete