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» A Spatial Model of Interaction in Large Virtual Environments
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SIGGRAPH
1993
ACM
15 years 8 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
AUSAI
2005
Springer
15 years 10 months ago
A Virtual Prolog Approach to Implementing Beliefs, Desires and Intentions in Animat Agents
Simulating a system of agents that navigate in a physical space is a challenging problem when the environment is sophisticated and the number of agents involved is large. We descr...
Kenneth A. Hawick, Heath A. James, C. J. Scogings
143
Voted
HICSS
2000
IEEE
139views Biometrics» more  HICSS 2000»
15 years 9 months ago
Supporting Trust in Virtual Communities
At any given time, the stability of a community depends on the right balance of trust and distrust. Furthermore, we face information overload, increased uncertainty and risk takin...
Alfarez Abdul-Rahman, Stephen Hailes
IJMMS
2011
104views more  IJMMS 2011»
14 years 11 months ago
Revisiting path steering for 3D manipulation tasks
The law of path steering, as proposed by Accot and Zhai, describes a quantitative relationship between human temporal performance and the path’s spatial characteristics. The ste...
Lei Liu, Jean-Bernard Martens, Robert van Liere
ICC
2007
IEEE
142views Communications» more  ICC 2007»
15 years 11 months ago
Reduced-Complexity Cluster Modelling for the 3GPP Channel Model
—The realistic performance of a multi-input multi-output (MIMO) communication system depends strongly on the spatial correlation properties introduced by clustering in the propag...
Hui Xiao, Alister G. Burr, Rodrigo C. de Lamare