We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Abstract. We propose in this work a novel variational method for computing maps between surfaces by combining informative geometric features and regularizing forces including inver...
Arthur W. Toga, Jonathan H. Morra, Paul M. Thompso...
— In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface...
Zoltan Csaba Marton, Radu Bogdan Rusu, Michael Bee...
— Locomotion on an irregular surface is a challenging task in robotics. Among different problems to solve to obtain robust locomotion, visually guided locomotion and accurate foo...
Sarah Degallier, Ludovic Righetti, Auke Jan Ijspee...
We present fast implementations of a hybrid algorithm for reporting box and cube intersections. Our algorithm initially takes a divide-and-conquer approach and switches to simpler...