This paper proposes a new approach to describe the salient contours in cluttered scenes. No need to do the preprocessing, such as edge detection, we directly use a set of random s...
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Abstract. This work describes the use of genetic algorithms for automating the photogrammetric network design process. When planning a photogrammetric network, the cameras should b...
Abstract. We present a new algorithm for segmenting a scene consisting of multiple moving dynamic textures. We model the spatial statistics of a dynamic texture with a set of secon...