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DSN
2005
IEEE
14 years 2 months ago
Modeling and Automated Containment of Worms
Self-propagating codes, called worms, such as Code Red, Nimda, and Slammer, have drawn significant attention due to their enormous adverse impact on the Internet. There is a grea...
Sarah H. Sellke, Ness B. Shroff, Saurabh Bagchi
TLCA
1997
Springer
14 years 1 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
PARLE
1993
14 years 1 months ago
On the Performance of Parallel Join Processing in Shared Nothing Database Systems
: Parallel database systems aim at providing high throughput for OLTP transactions as well as short response times for complex and data-intensive queries. Shared nothing systems re...
Robert Marek, Erhard Rahm
GAMEON
2000
13 years 10 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
IPPS
2010
IEEE
13 years 7 months ago
BitTorrent and fountain codes: friends or foes?
Abstract--BitTorrent is the most popular file sharing protocol on the Internet. It is proved that its performance are nearoptimal for generic file distribution when the overlay is ...
Salvatore Spoto, Rossano Gaeta, Marco Grangetto, M...