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» A Structure for Modern Computer Narratives
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DIGRA
2005
Springer
14 years 1 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
EDBT
2012
ACM
395views Database» more  EDBT 2012»
11 years 10 months ago
Data management with SAPs in-memory computing engine
We present some architectural and technological insights on SAP’s HANA database and derive research challenges for future enterprise application development. The HANA database m...
Joos-Hendrik Boese, Cafer Tosun, Christian Mathis,...
MASCOTS
2001
13 years 9 months ago
PROFS-Performance-Oriented Data Reorganization for Log-Structured File System on Multi-Zone Disks
I/O is a major performance bottleneck in modern computer systems. Modern disks use the Zone-Bit-Recording (ZBR) technology to increase the capacity. A direct consequence of ZBR is...
Jun Wang, Yiming Hu
STORYTELLING
2005
Springer
14 years 1 months ago
Formal Encoding of Drama Ontology
The goal of this research is to lay the foundations for a formal theory , that abstracts from the procedural and interactive aspects involved in the generation of dramatic content....
Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo
IJIG
2002
126views more  IJIG 2002»
13 years 7 months ago
Finding the Beat: An Analysis of the Rhythmic Elements of Motion Pictures
This paper forms a continuation of our work focused on exploiting film grammar for the task of automated film understanding. We examine film rhythm, a powerful narrative concept u...
Brett Adams, Chitra Dorai, Svetha Venkatesh