Argument diagramming tools can improve reasoning and learning. They are likely to have a significant place in future virtual learning environments whose design will be dominated b...
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
The purpose of this study is to explore how student competition using the tit-for-tat strategy could be remedied with a minimum design change in order to support student to collabo...
Studies of information seeking and workplace collaboration often find that social relationships are a strong factor in determining who collaborates with whom. Social networks prov...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...