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GAMEON
2003
15 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
FAST
2010
15 years 9 months ago
Discovery of Application Workloads from Network File Traces
An understanding of application I/O access patterns is useful in several situations. First, gaining insight into what applications are doing with their data at a semantic level he...
Neeraja J. Yadwadkar, Chiranjib Bhattacharyya, K. ...
VTC
2006
IEEE
154views Communications» more  VTC 2006»
16 years 1 months ago
Adaptive Modulation and Coding for Bit Interleaved Coded Multiple Beamforming
— Bit interleaved coded multiple beamforming (BICMB) was previously designed to achieve full spatial multiplexing of min(N, M) and full spatial diversity of NM for N transmit and...
Ersin Sengul, Enis Akay, Ender Ayanoglu
ICCNMC
2005
Springer
16 years 1 months ago
Sensor Network Configuration Under Physical Attacks
— In this paper, we address a sensor network lifetime problem that maintains a certain throughput in an environment where physical node destruction is possible. While lifetime is...
Xun Wang, Wenjun Gu, Kurt Schosek, Sriram Chellapp...
BMCBI
2006
111views more  BMCBI 2006»
15 years 7 months ago
High throughput profile-profile based fold recognition for the entire human proteome
Background: In order to maintain the most comprehensive structural annotation databases we must carry out regular updates for each proteome using the latest profile-profile fold r...
Liam J. McGuffin, Richard T. Smith, Kevin Bryson, ...