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MHCI
2005
Springer
14 years 2 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
ICML
2000
IEEE
14 years 9 months ago
Learning Probabilistic Models for Decision-Theoretic Navigation of Mobile Robots
Decision-theoretic reasoning and planning algorithms are increasingly being used for mobile robot navigation, due to the signi cant uncertainty accompanying the robots' perce...
Daniel Nikovski, Illah R. Nourbakhsh
SE
2008
13 years 10 months ago
Relating Product Line Context to Requirements Engineering Processes Using Design Rationale
: The design of engineering processes is dependent on the context they are designed for. This paper presents the results of an action research study that used design rationale to d...
Samuel Fricker, Reinhard Stoiber
GECCO
2000
Springer
101views Optimization» more  GECCO 2000»
14 years 4 days ago
Evolutionary Design of Behaviors for Action-Based Environment Modeling by a Mobile Robot
This paper describes an evolutionary way to acquire behaviors of a mobile robot for recognizing environments. We have proposed AEM (Action-based Environment Modeling) approach for...
Seiji Yamada
SIGCOMM
1996
ACM
14 years 21 days ago
Adaptive Resource Management Algorithms for Indoor Mobile Computing Environments
Emerging indoor mobile computing environments seek to provide a user with an advanced setofcommunication-intensive applications, which require sustained quality of service in the ...
Songwu Lu, Vaduvur Bharghavan