While recent research has advanced our understanding about the structure and dynamics of social tagging systems, we know little about (i) the underlying motivations for tagging (w...
Abstract--In this article we present KRASH, a tool for reproducible generation of system-level CPU load. This tool is intended for use in shared memory machines equipped with multi...
The main aim of the work presented here is to contribute to computer science advances in the multimodal usability area, in-as-much as it addresses one of the major issues relating...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
Current interface design practices are based on user models and descriptions derived almost exclusively from studies of able-bodied users (Keates et al., 1999). However, such users...
Simeon Keates, Patrick Langdon, P. John Clarkson, ...