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IE
2007
13 years 9 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
DAS
2008
Springer
13 years 9 months ago
Writer Identification in Old Handwritten Music Scores
Writer identification consists in determining the writer of a piece of handwriting from a set of writers. In this paper we present a system for writer identification in old handwr...
Alicia Fornés, Josep Lladós, Gemma S...
CHI
2008
ACM
14 years 8 months ago
The sound of touch: physical manipulation of digital sound
The Sound of Touch is a new tool for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to (1) record ...
David Merrill, Hayes Raffle, Roberto Aimi
TASLP
2010
105views more  TASLP 2010»
13 years 2 months ago
Non-Negative Tensor Factorization Applied to Music Genre Classification
Music genre classification techniques are typically applied to the data matrix whose columns are the feature vectors extracted from music recordings. In this paper, a feature vecto...
Emmanouil Benetos, Constantine Kotropoulos
ISMIR
2000
Springer
168views Music» more  ISMIR 2000»
13 years 11 months ago
Mel Frequency Cepstral Coefficients for Music Modeling
We examine in some detail Mel Frequency Cepstral Coefficients (MFCCs) - the dominant features used for speech recognition - and investigate their applicability to modeling music. ...
Beth Logan