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» A Superscalar 3D Graphics Engine
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VRST
2009
ACM
14 years 2 months ago
Indexing and retrieval of human motion data by a hierarchical tree
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
Shuangyuan Wu, Zhaoqi Wang, Shihong Xia
SGP
2004
13 years 10 months ago
Shape Segmentation Using Local Slippage Analysis
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
Natasha Gelfand, Leonidas J. Guibas
ACMACE
2007
ACM
13 years 9 months ago
Sharing visual information in virtual environments using projective texture mapping
We present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by...
Yannick Francken, Johan Huysmans, Philippe Bekaert
SIGGRAPH
2000
ACM
13 years 12 months ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
ARCS
2005
Springer
14 years 1 months ago
Adaptive Object Acquisition
We propose an active vision system for object acquisition. The core of our approach is a reinforcement learning module which learns a strategy to scan an object. The agent moves a...
Gabriele Peters, Claus-Peter Alberts, Markus Bries...