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» A Survey of Game Theory as Applied to Network Security
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HICSS
2002
IEEE
150views Biometrics» more  HICSS 2002»
14 years 22 days ago
Social Capital and Volunteerism in Virtual Communities: The Case of the Internet Chess Club
This paper considers the theory of social capital and volunteerism in an online gaming community, the Internet Chess Club (ICC). We discuss how increased social capital provides b...
Mark Ginsburg, Suzanne P. Weisband
AAMAS
2005
Springer
13 years 7 months ago
Cooperative Multi-Agent Learning: The State of the Art
Cooperative multi-agent systems are ones in which several agents attempt, through their interaction, to jointly solve tasks or to maximize utility. Due to the interactions among t...
Liviu Panait, Sean Luke
CHI
2010
ACM
14 years 2 months ago
Friends only: examining a privacy-enhancing behavior in facebook
Privacy practices in social network sites often appear paradoxical, as content-sharing behavior stands in conflict with the need to reduce disclosure-related harms. In this study ...
Fred Stutzman, Jacob Kramer-Duffield
NETWORK
2008
106views more  NETWORK 2008»
13 years 7 months ago
Toward internet-wide multipath routing
The Internet would be more efficient and robust if routers could flexibly divide traffic over multiple paths. Often, having one or two extra paths is sufficient for customizing pa...
Jiayue He, Jennifer Rexford
ENTCS
2008
110views more  ENTCS 2008»
13 years 7 months ago
Game-Based Probabilistic Predicate Abstraction in PRISM
ion in PRISM1 Mark Kattenbelt Marta Kwiatkowska Gethin Norman David Parker Oxford University Computing Laboratory, Oxford, UK Modelling and verification of systems such as communi...
Mark Kattenbelt, Marta Z. Kwiatkowska, Gethin Norm...