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» A Symmetry-Based Generative Model for Shape
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MM
2004
ACM
277views Multimedia» more  MM 2004»
14 years 2 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
BIOSIG
2003
140views Biometrics» more  BIOSIG 2003»
13 years 10 months ago
Multifactor Biometric Sketch Authentication
: In this paper we propose a multifactor biometric sketch authentication method based on biometric sketch recognition and a user’s personal knowledge about the sketch‘s content...
Arslan Brömme, Stephan Al-Zubi
ALIFE
2006
13 years 8 months ago
Evolving Physically Simulated Flying Creatures for Efficient Cruising
The body-brain coevolution of aerial life forms has not been developed as far as aquatic or terrestrial locomotion in the field of artificial life. We are studying physically simu...
Yoon-Sik Shim, Chang-Hun Kim
NPAR
2010
ACM
14 years 1 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
SMI
2007
IEEE
136views Image Analysis» more  SMI 2007»
14 years 2 months ago
Realistic Hair from a Sketch
This paper explores a sketch-based interface for quickly yet accurately creating visually realistic hair for virtual characters. Recently, physically-based models have proved succ...
Jamie Wither, Florence Bertails, Marie-Paule Cani