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NETGAMES
2004
ACM
14 years 1 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
DEBS
2008
ACM
13 years 9 months ago
Event-based constraints for sensornet programming
We propose a sensornet programming model based on declarative spatio-temporal constraints on events only, not sensors. Where previous approaches conflate events and sensors becaus...
Jie Mao, John Jannotti, Mert Akdere, Ugur Ç...
CONEXT
2009
ACM
13 years 9 months ago
Greening the internet with nano data centers
Motivated by increased concern over energy consumption in modern data centers, we propose a new, distributed computing platform called Nano Data Centers (NaDa). NaDa uses ISP-cont...
Vytautas Valancius, Nikolaos Laoutaris, Laurent Ma...
SIGMETRICS
2002
ACM
159views Hardware» more  SIGMETRICS 2002»
13 years 7 months ago
Limits of wide-area thin-client computing
While many application service providers have proposed using thin-client computing to deliver computational services over the Internet, little work has been done to evaluate the e...
Albert M. Lai, Jason Nieh
IMC
2010
ACM
13 years 5 months ago
Eyeball ASes: from geography to connectivity
This paper presents a new approach to determine the geographical footprint of individual Autonomous Systems that directly provide service to end-users, i.e.,eyeball ASes. The key ...
Amir H. Rasti, Nazanin Magharei, Reza Rejaie, Walt...