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» A System for Creating Simple Character Behaviours
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DIGRA
2005
Springer
14 years 27 days ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
DIGRA
2005
Springer
14 years 27 days ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
ACMACE
2005
ACM
14 years 28 days ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz
IJCAI
2007
13 years 8 months ago
Emotions as Durative Dynamic State for Action Selection
Human intelligence requires decades of full-time training before it can be reliably utilised in modern economies. In contrast, AI agents must be made reliable but interesting in r...
Emmanuel Tanguy, Philip J. Willis, Joanna Bryson
PPSN
2004
Springer
14 years 22 days ago
Evaluation of Adaptive Nature Inspired Task Allocation Against Alternate Decentralised Multiagent Strategies
Adaptive multiagent algorithms based upon the behaviour of social insects are powerful decentralised systems capable of solving complex problems. The intelligence of such a system ...
Richard Price, Peter Tiño