In this work the feasibility of building a socially aware badge that learns from user activities is explored. A wearable multisensor device has been prototyped for collecting data ...
In this paper we introduce the TessalTable, a collaborative play system for learning about tessellations and symmetry through augmented pattern blocks. Children use tiles to pick ...
Automated reasoning about human behavior is a central goal of artificial intelligence. In order to engage and intervene in a meaningful way, an intelligent system must be able to ...
Tanzeem Choudhury, Matthai Philipose, Danny Wyatt,...
The paper describes a video tracking system that tracks and analyzes the behavioral pattern of users in a public space. We have obtained important statistical measurements about u...
As learning environments become increasingly available online, the fine-grained records of user activities can be captured and analyzed (generally called webmetrics) to better unde...