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» A System for View-Dependent Animation
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SIGGRAPH
1997
ACM
15 years 8 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
TNN
2011
126views more  TNN 2011»
14 years 11 months ago
Video Time Encoding Machines
—We investigate architectures for time encoding and time decoding of visual stimuli such as natural and synthetic video streams (movies, animation). The architecture for time enc...
Aurel A. Lazar, Eftychios A. Pnevmatikakis
JCNS
2010
121views more  JCNS 2010»
14 years 10 months ago
Pattern orthogonalization via channel decorrelation by adaptive networks
The early processing of sensory information by neuronal circuits often includes a reshaping of activity patterns that may facilitate the further processing of stimulus representat...
Stuart D. Wick, Martin T. Wiechert, Rainer W. Frie...
CGF
2011
14 years 10 months ago
A Parallel SPH Implementation on Multi-Core CPUs
This paper presents a parallel framework for simulating fluids with the Smoothed Particle Hydrodynamics (SPH) method. For low computational costs per simulation step, efficient ...
Markus Ihmsen, Nadir Akinci, Markus Becker, Matthi...
NPAR
2010
ACM
15 years 8 months ago
Sisley the abstract painter
We present an interactive abstract painting system named Sisley. Sisley works upon the psychological principle [Berlyne 1971] that abstract arts are often characterized by their gr...
Mingtian Zhao, Song Chun Zhu