Abstract. Collective phenomena and their associated movement patterns are ubiquitous in everyday life. However, even though we need to be able to reason about these phenomena, espe...
Much of the empirical information on E-Commerce activity is based on the U.S. and other developed nations. This study extends our knowledge by conducting a comparative investigati...
In this Science-Fiction Prototyping article, I present an imaginative forward look at how artificial intelligence and virtual environments might change the nature of future educati...
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Abstract This paper presents an application that automatically generates basic stories: short texts that only narrate the main events of the plot. The system operates with a repres...