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» A Tangible Game Interface Using Projector-Camera Systems
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127
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AIED
2005
Springer
15 years 8 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
CHI
2009
ACM
16 years 3 months ago
Wetpaint: scraping through multi-layered images
We introduce a technique for exploring multi-layered images by scraping arbitrary areas to determine meaningful relationships. Our system, called Wetpaint, uses perceptual depth c...
Hiroshi Ishii, Jürgen P. Schulze, Leonardo Bo...
127
Voted
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 7 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
114
Voted
FPLAY
2008
15 years 4 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
MM
2005
ACM
104views Multimedia» more  MM 2005»
15 years 8 months ago
Post-bit: embodied video contents on tiny stickies
Post-Bit is a small e-paper device modeled after paper PostIts r 1 . We explored and designed interfaces to handle multimedia contents with paper-like manipulations using this epa...
Takashi Matsumoto, Tony Dunnigan, Maribeth Back