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TEI
2009
ACM
118views Hardware» more  TEI 2009»
15 years 9 months ago
Comics, robots, fashion and programming: outlining the concept of actDresses
This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented...
Ylva Fernaeus, Mattias Jacobsson
CHI
1997
ACM
15 years 6 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
INTERACT
2007
15 years 3 months ago
PaperCP: Exploring the Integration of Physical and Digital Affordances for Active Learning
Active Learning in the classroom domain presents an interesting case for integrating physical and digital affordances. Traditional physical handouts and transparencies are giving w...
Chunyuan Liao, François Guimbretière...
ACMACE
2005
ACM
15 years 8 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CHI
2008
ACM
16 years 2 months ago
Dynamic knobs: shape change as a means of interaction on a mobile phone
In this paper, we introduce the change of a mobile phone's hardware shape as a means of tactile interaction. The alteration of shape is implemented in a hardware prototype us...
André Knörig, Fabian Hemmert, Gesche J...