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» A Temporal Proof System for General Game Playing
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ICCBR
2010
Springer
14 years 2 months ago
Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse
In this paper we study the topic of CBR systems learning from observations in which those observations can be represented as stochastic policies. We describe a general framework wh...
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urba...
ICS
2009
Tsinghua U.
14 years 5 months ago
QuakeTM: parallelizing a complex sequential application using transactional memory
“Is transactional memory useful?” is the question that cannot be answered until we provide substantial applications that can evaluate its capabilities. While existing TM appli...
Vladimir Gajinov, Ferad Zyulkyarov, Osman S. Unsal...
JCT
1998
193views more  JCT 1998»
13 years 10 months ago
Fractional Kernels in Digraphs
The aim of this note is to point out some combinatorial applications of a lemma of Scarf, proved first in the context of game theory. The usefulness of the lemma in combinatorics...
Ron Aharoni, Ron Holzman
TON
2008
155views more  TON 2008»
13 years 10 months ago
A comparative analysis of server selection in content replication networks
Server selection plays an essential role in content replication networks, such as peer-to-peer (P2P) and content delivery networks (CDNs). In this paper, we perform an analytical i...
Tao Wu, David Starobinski
CSCW
2004
ACM
14 years 4 months ago
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
Fredrik Winberg, John Bowers