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» A Theory for Game Theories
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ATAL
2010
Springer
13 years 9 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
LICS
2009
IEEE
14 years 2 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
FOCS
2009
IEEE
14 years 2 months ago
Reducibility among Fractional Stability Problems
— In a landmark paper [32], Papadimitriou introduced a number of syntactic subclasses of TFNP based on proof styles that (unlike TFNP) admit complete problems. A recent series of...
Shiva Kintali, Laura J. Poplawski, Rajmohan Rajara...
ATAL
2011
Springer
12 years 8 months ago
Using iterated reasoning to predict opponent strategies
The field of multiagent decision making is extending its tools from classical game theory by embracing reinforcement learning, statistical analysis, and opponent modeling. For ex...
Michael Wunder, Michael Kaisers, John Robert Yaros...
CCS
2009
ACM
14 years 2 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...