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» A Theory for Game Theories
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IE
2007
13 years 9 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
JUCS
2008
155views more  JUCS 2008»
13 years 8 months ago
Dynamic Bandwidth Pricing: Provision Cost, Market Size, Effective Bandwidths and Price Games
Abstract: Nowadays, in the markets of broadband access services, traditional contracts are of "static" type. Customers buy the right to use a specific amount of resources...
Sergios Soursos, Costas Courcoubetis, Richard R. W...
CT
2001
Springer
14 years 20 days ago
Experimental Politics: Ways of Virtual Worldmaking
We think that Massively Multi-user Online Role-Playing Games (MMORPGs) will soon evolve into Online Societies of political and economic interest. Studying them will require a metho...
Max Borders, Doug Bryan
SP
2008
IEEE
132views Security Privacy» more  SP 2008»
13 years 6 months ago
Zero-Knowledge in the Applied Pi-calculus and Automated Verification of the Direct Anonymous Attestation Protocol
e an abstraction of zero-knowledge protocols that is le to a fully mechanized analysis. The abstraction is formalized within the applied pi-calculus using a novel equational theor...
Michael Backes, Matteo Maffei, Dominique Unruh
MKM
2009
Springer
14 years 2 months ago
Finite Groups Representation Theory with Coq
Representation theory is a branch of algebra that allows the study of groups through linear applications, i.e. matrices. Thus problems in abstract groups can be reduced to problems...
Sidi Ould Biha