Sciweavers

14084 search results - page 11 / 2817
» A Theory for Game Theories
Sort
View
STOC
2007
ACM
101views Algorithms» more  STOC 2007»
14 years 8 months ago
Toward a general theory of quantum games
We study properties of quantum strategies, which are complete specifications of a given party's actions in any multiple-round interaction involving the exchange of quantum in...
Gus Gutoski, John Watrous
DIGRA
2005
Springer
14 years 1 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau

Publication
1436views
15 years 7 months ago
Foundations of Mechanism Design: A Tutorial - Part 2: Advanced Concepts and Results
Foundations of Mechanism Design: A Tutorial - Part 2: Advanced Concepts and Results
ECAI
2006
Springer
13 years 11 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
AI
2007
Springer
13 years 8 months ago
What evolutionary game theory tells us about multiagent learning
This paper discusses If multi-agent learning is the answer, what is the question? [Y. Shoham, R. Powers, T. Grenager, If multiagent learning is the answer, what is the question? A...
Karl Tuyls, Simon Parsons