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3DIM
2011
IEEE
12 years 8 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
TON
2012
11 years 10 months ago
A Game-Theoretic Approach to Anonymous Networking
—Anonymous wireless networking is studied when an adversary monitors the transmission timing of an unknown subset of the network nodes. For a desired quality of service (QoS), as...
Parvathinathan Venkitasubramaniam, Lang Tong
IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
SIGECOM
2011
ACM
203views ECommerce» more  SIGECOM 2011»
12 years 11 months ago
Polynomial-time computation of exact correlated equilibrium in compact games
In a landmark paper, Papadimitriou and Roughgarden [2008] described a polynomial-time algorithm (“Ellipsoid Against Hope”) for computing sample correlated equilibria of concis...
Albert Xin Jiang, Kevin Leyton-Brown
ICCS
2005
Springer
14 years 1 months ago
Games of Inquiry for Collaborative Concept Structuring
Google’s project to digitize five of the world's greatest libraries will dramatically extend their search engine reach in the future. Current search-engine philosophy, which...
Mary A. Keeler, Heather D. Pfeiffer