Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
In automated synthesis, we transform a specification into a system that is guaranteed to satisfy the specification. In spite of the rich theory developed for system synthesis, litt...
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
This paper investigates the manner in which decisionmaking is influenced by the impressions given by lifelike agents in negotiation situations. These impressions comprise an agent...