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» A Theory for Game Theories
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SIGMOD
2005
ACM
99views Database» more  SIGMOD 2005»
14 years 8 months ago
Query answering exploiting structural properties
We review the notion of hypertree width, a measure of the degree of cyclicity of hypergraphs that is useful for identifying and solving efficiently easy instances of hard problems...
Francesco Scarcello
ATAL
2007
Springer
14 years 2 months ago
A framework for reasoning about rational agents
We propose an extension of alternating-time temporal logic, that can be used for reasoning about the behavior and abilities of agents under various rationality assumptions. Catego...
Wojciech Jamroga, Nils Bulling
CHI
2004
ACM
14 years 8 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
TARK
2007
Springer
14 years 2 months ago
Generalized solution concepts in games with possibly unaware players
Most work in game theory assumes that players are perfect reasoners and have common knowledge of all significant aspects of the game. In earlier work [Halpern and Rˆego 2006], w...
Leandro Chaves Rêgo, Joseph Y. Halpern
SIGECOM
2006
ACM
115views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Multi-attribute coalitional games
We study coalitional games where the value of cooperation among the agents are solely determined by the attributes the agents possess, with no assumption as to how these attribute...
Samuel Ieong, Yoav Shoham