One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
The “social dilemma” is a problem inherent in forming and maintaining cooperation among selfish individuals, and is of fundamental importance in the biological and social sci...
We present a game-theoretic model of bargaining over a metaphor in the context of political communication, find its equilibrium, and use it to rationalize observed linguistic beha...
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...