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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
TCS
2002
13 years 7 months ago
Martin's game: a lower bound for the number of sets
We investigate Martin's game (as described in Arruda et al. (Eds.), On Random R. E. Sets, Non-Classical Logics, Model Theory and Computability, North-Holland, Amsterdam, 1977...
M. Ageev
ATAL
2006
Springer
13 years 11 months ago
Model checking knowledge, strategies, and games in multi-agent systems
We present an OBDD-based methodology for verifying time, knowledge, and strategies in multi-agent systems specified by the formalism of interpreted systems. To this end, we invest...
Alessio Lomuscio, Franco Raimondi
LPAR
2010
Springer
13 years 6 months ago
Polite Theories Revisited
The classic method of Nelson and Oppen for combining decision procedures requires the theories to be stably-infinite. Unfortunately, some important theories do not fall into this...
Dejan Jovanovic, Clark Barrett
ESANN
2008
13 years 9 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...