In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
We investigate Martin's game (as described in Arruda et al. (Eds.), On Random R. E. Sets, Non-Classical Logics, Model Theory and Computability, North-Holland, Amsterdam, 1977...
We present an OBDD-based methodology for verifying time, knowledge, and strategies in multi-agent systems specified by the formalism of interpreted systems. To this end, we invest...
The classic method of Nelson and Oppen for combining decision procedures requires the theories to be stably-infinite. Unfortunately, some important theories do not fall into this...
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...