: The classical result in the theory of random graphs, proved by Erd˝os and Rényi in 1960, concerns the threshold for the appearance of the giant component in the random graph pr...
Tom Bohman, Alan M. Frieze, Michael Krivelevich, P...
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Game theory is popular in agent systems for designing auctions with desirable properties. However, many of these properties will only hold if the game and its properties are commo...
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on ...