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» A Theory of Specular Surface Geometry
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CGI
1996
IEEE
14 years 21 days ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
CVPR
2009
IEEE
15 years 3 months ago
Illumination and Spatially Varying Specular Reflectance from a Single View
Estimating the illumination and the reflectance properties of an object surface from a sparse set of images is an important but inherently ill-posed problem. The problem becomes...
Kenji Hara (Kyushu University), Ko Nishino (Drexel...
3DIM
2005
IEEE
14 years 2 months ago
Efficient Photometric Stereo Technique for Three-Dimensional Surfaces with Unknown BRDF
The present paper focuses on efficient inverse rendering using a Photometric Stereo technique for realistic surfaces. The technique primarily assumes the Lambertian reflection mod...
Li Shen, Takashi Machida, Haruo Takemura
ECCV
2006
Springer
14 years 10 months ago
Variational Shape and Reflectance Estimation Under Changing Light and Viewpoints
Abstract. Fitting parameterized 3D shape and general reflectance models to 2D image data is challenging due to the high dimensionality of the problem. The proposed method combines ...
Dana Cobzas, Martin Jägersand, Neil Birkbeck,...
CVPR
2006
IEEE
14 years 10 months ago
3D Surface Matching and Recognition Using Conformal Geometry
3D surface matching is a fundamental issue in computer vision with many applications such as shape registration, 3D object recognition and classification. However, surface matchin...
Sen Wang, Yang Wang, Miao Jin, Xianfeng Gu, Dimitr...