The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
Performance evaluation of complex systems is a critical issue and bounds computation provides confidence about service quality, reliability, etc. of such systems. The stochastic ...
This paper deals with a well known problem in AI planning: detecting and resolving conflicts in nonlinear plans. We sketch a theory of restricted conflict detection and resolution...
A key trend in (electronic) commerce is a demand for higher levels of expressiveness in the mechanisms that mediate interactions. We develop a theory that ties the expressiveness ...
We provide a general account of parallelism in discourse, and apply it to the special case of resolving possible readings for instances of VP ellipsis. We show how several problem...