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CGI
2006
IEEE
14 years 1 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
ECCV
2008
Springer
14 years 9 months ago
Modeling and Recognition of Landmark Image Collections Using Iconic Scene Graphs
This paper presents an approach for modeling landmark sites such as the Statue of Liberty based on large-scale contaminated image collections gathered from the Internet. Our system...
Xiaowei Li, Changchang Wu, Christopher Zach, Svetl...
IJCV
2008
129views more  IJCV 2008»
13 years 7 months ago
Minimal Aspect Distortion (MAD) Mosaicing of Long Scenes
Abstract Long scenes can be imaged by mosaicing multiple images from cameras scanning the scene. We address the case of a video camera scanning a scene while moving in a long path,...
Alex Rav-Acha, Giora Engel, Shmuel Peleg
BMVC
2010
13 years 5 months ago
Image-based walkthroughs from incremental and partial scene reconstructions
We present a scalable and incremental approach for creating interactive image-based walkthroughs from a dynamically growing collection of photographs of a scene. Prior approaches,...
Kumar Srijan, Syed Ahsan Ishtiaque, Sudipta Sinha,...
RT
2004
Springer
14 years 1 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret